Posts Tagged ‘Paul Wedgwood’
Brink will be the Same on Each Platform
At QuakeCon, Splash Damage presented the upcoming Brink on Xbox 360, for the very first time on this console. The studio decided to present the game to the press and the communicaty at the same time, which is rather unusual. The purpose of the public / press conference was to confirm that there won’t be any differences between the platforms and that the controls will be absolutely the same.
Paul Wedgwood, CEO, commented Brink’s control scheme:
“So, we wanted to make a shooter to where whether you’re using a 360 controller, a PS3 controller, or a mouse and keyboard, you have the same great experience. That means you need to be able to lean, duck behind things, and shoot over the top of stuff and control your profile, using the Smart System so you can vault and slide, jump between gaps, do little wall jumps and that kind of thing.
BRINK Reveals New Screenshots & Interviews
Brink is pretty discrete at the present moment during the E3 event. We put our hand on several new screenshots and an interview of Paul Wedgwood, Brink CEO, recorded by Gamespot. Paul Wedgwood confirmed Brink release date is pushed back to spring 2011.
BRINK’s philosophy is “platform agnostic”
For a while, PC gamers feel abandoned because of the console’s rising. Paul Wedgwood said that Slpash Damage is working on Brink from a “platform agnostic” perspective. The CEO also added that “there are no one platform superior or inferior”. The studio “set out from the very beginning wanting to design the game that worked well for all three platforms.”
“We have developed a kind of internal approach which I believe is entirely platform agnostic.” The challenge is to develop a good game considereing the platforms’ different hardwares and to avoid the differences of the game’s result on each plattforms.
Brink is set on Xbox 360, PS3 and PC. The release date isn’t confirmed but it is for this year.


























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