Halo: Reach Beta Modes Details
Because the Halo: Reach Beta is more and more concrete (May 3rd), we have more and more information about the gameplay and story. 1UP revealed a lot of precious news through their preview of Halo: Reach: the headhunter, Invasion Stockpile and Generator Defense.
For each kill, Headhunter will see Spartans collecting a skull that we then deposit into a moving skull receptacle. Headhunter is defined as “a new ‘party’ game by Bungie. Your goal is to collect the more skulls you can get. Carrying skulls isn’t a problem for fighting and shooting, using special abilities or just running but if you die before having deposited the skulls in the receptacle, then they are lost.
Derek Carroll, Multiplayer Designer described the mode:
“you have a nice navpoint over your head showing everyone in the game how many skulls you are carrying. When you have ten, then that actually shows up as a flashing star or VIP waypoint, to let everybody know you’re the one guy to go after.
There are no downsides to skull carrying other than the danger of dying and turning over your hard-earned loot to the enemy.” In fact, you have full access to weapons and abilities while skull-slinging. Community Director Brian Jarrard provides a pro-tip with, “Sprint is super-useful for Headhunter — it helps close that distance between your foot in the zone and scoring, versus dying just short of the goal and losing all of your skulls.”
There are no downsides to skull carrying other than the danger of dying and turning over your hard-earned loot to the enemy.” In fact, you have full access to weapons and abilities while skull-slinging. Community Director Brian Jarrard provides a pro-tip with, “Sprint is super-useful for Headhunter — it helps close that distance between your foot in the zone and scoring, versus dying just short of the goal and losing all of your skulls.”
Stockpile is a mode that enables 2 teams to fight for 4 flags. The round ends in 5 minutes. This is a fast and interesting version of Capture the flag comments Lars Bakken, Multiplayer Designer: “If you see the other team holding three flags and there’s 30 seconds left, you better start sending a couple dudes over to at least get them out of the capture point when the time runs out.” Carroll added: “Every 60 seconds, any flag inside the capture point will be scored for that team — even ones being carried by enemies!”
The Generator Defense (or Network Test 1 Beta) is a kind of search and destruction mode. Elite fight against Spartans who defends a trio of generators while the enormous mandible-laden monster tries to beat them. Lars Bakken explains: “This [mode] takes place exclusively on Overlook in the Beta. Defenders have the superior position at the top of a hill, with Attackers trying to claw their way up it”. This mode can be played on one map only: “Overlook” with smaller teams of 3 Spartans vs 3 Elites.
There are only few details about the Invasion Mode. We know that it will take place on Boneyard (a mysterious map for the moment) on which a lot of vehicles will be playable. “It’s a vehicle-full frenzy!” and Carroll added: “It’s really big — nice and spacious to drive around in. A little bit bigger than Sandtrap even.”
The Beta version will feature “five different playlists active at different points” but you can be sure that we will have more details soon on that Beta version, and then on the final game which seems enormous. For more information we invite you to read the 1UP Preview which is very complete and on which Derek Carroll and Lars Bakken gave an interesting interview.
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