Why BRINK is cool according to Richard Ham
Richard Ham, creative director at Splash Damage explains through an interview for Gamespot why Brink will be an unforgetable experience:
“What’s interesting is that once you finish that campaign, the story will rewind,” he continued, “and you’ll get to play it from the other side. You’ll still use your same character (so you won’t lose all the progress you’ve made buying abilities and unlocking weapons), but you’ll be going through a completely different storyline, going on completely different missions.”
“While you’re going through either of these campaigns, you can jump around in the storyline at any time, however you want, and even jump campaigns if you prefer… The important thing is that we don’t tell you how to play the game; you make your own rules.”
And here is a description of the very interesting SMART button:
“GS AU: Tell us how the SMART system works and how you hope it will affect the way players approach the environment.
RH: The SMART button is actually a very simple concept. You hold it down, and that means you’re signaling to the game that you don’t want to get stuck on anything. If something gets in your way, you will climb over it, slide under it, or smash through it (in the case of enemy players).
The thinking behind SMART is that we want you to master the intricacies of shooting, not the intricacies of platforming.
Now all that said, there are some players who still like to do all the heavy lifting themselves, and they don’t have to use the SMART button at all. They can use the sprint, crouch, and jump keys in combination to achieve everything the SMART button does. And if they do it well, they’ll find they get slight advantages in some circumstances–and in some circumstances, really big advantages when doing stuff like wall hopping.”
And here is a new video about how to customize our character in Brink:




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This post is beyond awesome. I am always wondering what to do and what not to do so I will follow some of these tips.