BRINK’s philosophy is “platform agnostic”
For a while, PC gamers feel abandoned because of the console’s rising. Paul Wedgwood said that Slpash Damage is working on Brink from a “platform agnostic” perspective. The CEO also added that “there are no one platform superior or inferior”. The studio “set out from the very beginning wanting to design the game that worked well for all three platforms.”
“We have developed a kind of internal approach which I believe is entirely platform agnostic.” The challenge is to develop a good game considereing the platforms’ different hardwares and to avoid the differences of the game’s result on each plattforms.
Brink is set on Xbox 360, PS3 and PC. The release date isn’t confirmed but it is for this year.
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